PaediatricPro: Immersive VR Training for Pediatric Nursing
PaediatricPro is an innovative cross-border collaboration between OneBonsai and SyncVR Medical, supported by CrossRoads and the European Union, to revolutionize the training of pediatric nurses through immersive Virtual Reality (VR). Against the backdrop of a critical shortage in healthcare staff, this project aims to develop a standardized, engaging, and scalable VR curriculum specifically tailored for pediatric care.
Project Goals
✅ Develop a VR-based training curriculum for pediatric nursing featuring realistic procedures (e.g., nasogastric tube insertion, PICC line placement, IV setup).
✅Enable self-paced, autonomous learning with immersive simulations that ensure both safety and standardization.
✅Onboard at least 3 hospitals in Belgium and the Netherlands to pilot and implement the curriculum.
✅Boost engagement and reduce variability in clinical skills among newly trained nurses.
Why VR for Pediatric Nursing?
Training with real patients—especially children—is rarely possible. VR solves this challenge by:
◻️ Simulating realistic, high-risk pediatric scenarios without involving real patients.
◻️ Ensuring consistent, repeatable learning experiences across institutions.
◻️ Increasing nurse confidence, retention, and preparedness.
With the Support Of
This project is made possible with the support of:
🟨 CrossRoads – Encouraging cross-border innovation in Flanders and the Netherlands.
🟨 The European Union – Supporting cutting-edge advancements in healthcare and education across Europe.
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FAQ
What is VR training?
Virtual Reality (VR) training is using immersive technology such as VR headsets to practice certain skills or procedures. With VR training the emphasis is on the practical experience that the users experience. They can redo dangerous or difficult procedures as much as they like without any risk.
What are the benefits of VR for learning?
Studies have shown the benefits of using VR for cognitive stimulation. Due to a higher immersion in the training, the retention of the educational content is increased. Safer training: eliminating the risk of employees getting hurt or damaging equipment. It is also more cost-effective, allowing you to train multiple people for the same training at once.
VR for blended learning?
Virtual Reality (VR) is a useful tool for blended learning because it allows learners to experience immersive and interactive simulations, which supplement traditional classroom or online learning. VR can enhance engagement and retention of information, provide a more memorable learning experience, and offer access to resources and experiences that may not be available through traditional learning methods.
Mobile VR vs PC VR, What is the difference?
We consider every VR headset that does not require a PC as Mobile VR. The best examples of Mobile VR are; Oculus Quest 1 or 2, Pico Neo 3 or 4, etc… PC VR requires an external PC to run the VR software in the VR headset. With this extra computing power it allows to have more realistic graphics or physics simulations (such as smoke development).
What is XR? (Extended Reality)
XR is a term that refers to extended reality, which is an umbrella term for immersive technologies that enhance, blend, or replace reality with computer-generated content. XR includes virtual reality (VR), augmented reality (AR), and mixed reality (MR) technologies.
What is standalone VR
Standalone VR refers to virtual reality headsets that don’t require a connection to a computer or a gaming console to function. These headsets have all the necessary hardware, including the processor, the display, the sensors, and the battery, built into the device itself.
How long should a training session be in VR?
We recommend short sessions varying from 10 to 20 minutes tops. But complete courses can go up to multiple hours, divided into shorter training sessions.
Are there disadvantages to using Virtual Reality?
Virtual Reality (VR) can cause motion sickness or simulator sickness in some people. The symptoms of motion sickness in VR can include nausea, dizziness, sweating, and fatigue. This is because the VR experience can be so immersive that it can confuse the brain’s perception of balance and movement, causing a mismatch between what the eyes see and what the body feels.
Can VR be used for recruitment?
VR can be a useful tool for recruitment as it provides a more immersive and engaging experience for potential candidates. VR can simulate real-world scenarios and environments, allowing candidates to experience what it would be like to work in a particular role or industry before applying or accepting a job offer. VR can also be used to test candidates’ skills and abilities in a simulated environment, providing a more objective and standardized assessment. For example, a company could create a VR simulation of a factory floor or a customer service scenario, and assess candidates’ performance in that environment.